Loopmottin Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her white hair is well kept. She wears an eyepatch.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born a particularly ugly child, much to the horror of her parents. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Loopmottin and her spouse have recently divorced.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Carlin Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a slight overbite and is overall scrawny. Her brown hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She is business-like. She takes instructions and follows them to the letter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When she was but 6 years old her parents immigrated from the north. When Carlin reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the north, certain she would find work there.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 19 (+4) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 26000 sp. White pearl (130 gp). 1 Minor magic item.
Thorpe High-hill, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a simple white robe with green stripes complete with hood, he is not a threatening figure. His long blonde hair reaches down to his waist. His blue eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Family, Has a crush. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Radomir Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white tunic with blue highlights, and long white pants that bunch up around his shoes. His feathered hat is riddled with cuts and holes. This blue eyed northerner is not easily forgotten.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: Radomir lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Family, Rich. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Goblin, Infernal
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Prâk Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black tunic with brown highlights, and long violet pants that bunch up around his shoes. He carries with him a set of shortbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Expand his business; and marry his brother to traveling adventurers
Ideals: Fighting, Gifted. Bonds: Job, Rich, Attractive, Family. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp. Tiger eye turquoise (10 gp). Black pearl (300 gp).
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