Sybil Altham, Female Human [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She tends to wear a large grey jacket. Her hair is brown and very short. She has several tiny amethyst earrings on each ear.
Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To share knowledge with the world; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism, Optimist, Logical. Bonds: Attractive, Rich, Slave. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Pelt Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her lavender fur is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She enjoys reading and quiet.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Pelt has worked very hard to control her curse. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure.
Ideals: Logical. Flaws: Insane, Disease. Bonds: Rich. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork studded leather.
Erdan Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow deerstalker hat and yellow clothes. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his silver hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. Erdan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Optimist, Justice. Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Leaf Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Beneath her clothing is a huge mess of scar tissue. Her lavender fur is heavily combed to the left. She has several tiny opal earrings on each ear.
Personality: She can speak with the recently deceased. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a desert tribe. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She now spends her time doing works of charity.
Motivation: Money/treasure.
Ideals: Gifted, Philantrophist. Bonds: Slave, Rich, Nature. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Ghaliver Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, he is an attractive figure. He prefers to wear white clothing when he does not wear armor. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Ghaliver lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Navigator like his father before him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Job, Criminal record. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. Red spinel (160 gp).
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