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NPC Generator

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Advanced [show]


Spear In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is generally well dressed albeit a few years behind the times. Her cinnamon fur is still thick. Her green unseeing eyes seem to look past you.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born at the edge of vast desert. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying brother.

Motivation: Tabaxi compassion; and to clean up the streets

Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Spear In Woods, Female Tabaxi Expert 4
Medium (4'11") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'1", this man sports grey clothing, slightly heavier than average wear. He has styled his blonde hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal dancing training, and achieved minor success. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Fargrim Dankil, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 70 gp. Carnelian (30 gp). 1 Half-Plate.


Social Check DCs


Ahinar Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She has a large violet mantle and cape that has been intricately interwoven into her red robe. Her brown hair is thinning but still full. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Ahinar lived on a farm with her father, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. She became a Adventurer soon after.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Justice. Bonds: Job, Family, Nature. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Ahinar Berevan, Female Half-Elf Commoner 3
Medium (5'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Dynamic On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown painted combat armor at almost all times. He wears a colorful flower in his red fur. His eyes are hazel and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Elven compassion; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Immigrant, Attractive, Poor. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Dynamic On the Mountaintop, Male Tabaxi Commoner 3
Medium (6'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)15 (+2) 9 (-1)17 (+3)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Helja Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. Her red hair is matted, messy, and big. Her face is scarred and worn.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Helja lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She is untrained/undisciplined, which makes her dangerous.

Motivation: Several ex partners dislike her way of doing things and want revenge; and doesn't want to be a guard and was forced into it by her family

Ideals: Optimist. Flaws: Ugly, Greedy, Insane. Bonds: Family, Enemies. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Helja Glanhig, Female Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 pp.


Social Check DCs

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