Zog Wilberforce, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He is portly but not overly obese. His white hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Zog does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Nature. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 8 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 3000 cp. 1 Masterwork Common Melee.
Gale Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her yellow fur is thinning but still full. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a plains tribe. After coming to the age of reason, Gale took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC; and wants to open a new tavern
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Onyx (70 gp). Emerald (1500 gp).
Griselda Hornsby, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is wearing a long, grey cloak. Her skin is also unnaturally pale. Her hair is auburn and curly. Her gray eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Detective and was forced into it by her family; and to unite with her sister
Ideals: Philantrophist, Professionalism, Persistence. Flaws: Ugly. Bonds: Rich, Family. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp. Tiger eye turquoise (14 gp).
Jarsali Othronus, Female Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing the road beaten gear of a warrior, she is not a threatening figure. Her black hair is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Flattery will make her almost putty in your hands.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She left for the east, certain she would find work there.
Motivation: She wants revenge against dire rats; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Interpreter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Kansif Kensley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her hair is blonde and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her tongue was cut out and she uses sign language. Kansif is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Gifted from a young age, Kansif studied abroad. Cursed with lycanthropy at a very young age, Kansif has worked very hard to control her curse. She then took over the family business and is one of the better Mayor for hire.
Motivation: To share knowledge with the world; and her relatives are trying to arrange a marriage
Ideals: Gifted, Logical. Flaws: Disease. Bonds: Family, Job. Occupation: Mayor
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 8000 cp. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
