Torgga Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is well dressed, constantly wearing a grey suit, blue shirt, and grey tie. Sporting a golden mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are green.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born blind and as such lacked many opportunities for work. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: She wants revenge against giants; and a deep hatred of giants
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Enemies, Immigrant. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp.
Tawna Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a robe, a symbol of magic around her neck, and a longbow on her belt. She has done her best to style her chestnut hair to look like a famous performer. Her brown unseeing eyes seem to look past you.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Tawna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the south, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many gnolls want her driven away
Ideals: Fighting. Flaws: Disease, Shy, Hedonist. Bonds: Immigrant. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Farideh Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears a black collared shirt and grey skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has dyed her greying scarlet crest a little too much giving a sharp scarlet color. Her gold unseeing eyes seem to look past you.
Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She wants revenge against gnolls.
Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Military. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. Amethyst (90 gp). 3 Alchemist’s fire.
Syllin Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt. She sports a flattop hair cut. This amber eyed easterner is not easily forgotten.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Syllin took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Secretive, Mundane. Bonds: Attractive, Nature. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Azaki Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a violet shirt with thin yellow vertical stripes and red pants. His long auburn hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.
Personality: Calm and collected, he is a well trained Scribe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azaki took refuge in the large cave and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Animal Trainer; and he would like to get married and retire
Ideals: Joker. Bonds: Job, Poor, Nature, Has a crush. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!