Amûg Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'9", this man dresses in collared shirts and wears a proper scarf over his head. He has a brown handlebar mustache and slicked back brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's in love; and retire the richest man in the west
Ideals: Philantrophist, Entrepeneur. Flaws: PTSD. Bonds: Rich, Has a crush. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Average lock.
Mugrunden Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries kukris. His brass crest is greasy and uncared for. His red eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Mayor in town.
History: He is a Maurezhi in disguise. He helped his mother out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Religious, Job. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Aquan, Gnome, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 400 sp.
Loopmottin Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she very much looks the part of a Stableman. She wears a top hat to cover her moderate length red hair. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Loopmottin was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. In the meantime she has taken over work as a Stableman and occasionally as a mercenary.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic, Goblin, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 10 pp.
Nim Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Ruler. His black hair is greasy and uncared for. His fierce hazel eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Secretive, Disease. Bonds: Job. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dalaba Welber, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is short and black. She has gleaming, smiling green eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Dalaba was born the youngest of three triplets. Her father took her hunting and taught her how to get in the mind of other creatures. She used her abilities to trick people and travel the world for free.
Motivation: She feels threatened by others; and to unite with her sister
Flaws: Fearful. Bonds: Family, Nature, Criminal record. Occupation: Miner
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
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