Beast Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His white fur is knotted and matted. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: He was born in the south. After coming to the age of reason, Beast took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: A rival would like him out of the picture; and he feels threatened by others
Ideals: Gifted. Flaws: Selfish, Addict. Bonds: Attractive, Immigrant. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp. Amethyst (100 gp).
Shivering Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is muscular with a powerful set of arms. His white fur is long and unkept. His eyes, though not visible through his cowl, are copper.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 210 gp.
Zâthra Easton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He is an epitome of beauty. His silver hair is lengthy. His gray eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of goblins once and for all.
History: Sold as a small child to a wizard, Zâthra was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by goblins. Zâthra was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud.
Ideals: Joker. Bonds: Attractive, Enemies, Mentor, Slave. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.
Fallond Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Fallond was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Forgetful. Bonds: Rich, Job. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 40 pp. Aquamarine (500 gp). Blue quartz (13 gp).
Geva Kimberley, Female Human [Permalink]
Personal [hide]
Description: She dresses like a well dressed Herbalist does. She is physically well-built. Her black hair is still thick. Her fierce hazel eyes like to dwell on things.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She is the product a well kept family trust fund and as such has never really known need. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She then took over the family business and is one of the better Herbalist for hire.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Shy, Insane. Bonds: Job, Criminal record, Rich. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: A roughly beaten golden orb (170 gp).
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