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Advanced [show]


Spring Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care. She is muscular with a powerful set of arms. Her lavender fur is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not trust anyone and sleeps with one eye open.

History: Spring hails from a village terrorized by giants. While studying, she fell in love. They married and had a daughter. After a long history of fighting, Spring and her spouse have recently divorced.

Motivation: Revenge.

Flaws: Antagonistic, Insomniac. Bonds: Enemies, In love. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Spring Blossom, Female Tabaxi Paladin 1
Medium (5'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)18 (+4) 15 (+2)16 (+3)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Giant, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp.


Social Check DCs


Mastema Peace, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting clothing which further accentuates her frame. Her hair is greying and her face has many wrinkles. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is able to make almost anything out of random pieces of junk.

History: Mastema was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Attractive, Family, Rich, Job. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Mastema Peace, Female Tiefling Aristocrat 2
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Harann Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. She is muscular with a powerful set of arms. Her bronze crest is matted, messy, and big. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is obsessed with her god.

History: She served in the navy to pay for her family's outstanding loans. In her 14th year, her parents were killed by a giants raid, leaving Harann alone in the world. After a stint in an orphanage, she was adopted. She got away from her former life and has fallen to alcoholism.

Motivation: Many giants want her driven away; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Addict. Bonds: Enemies, Religious, Military. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Harann Pfaphnyrennish, Female Dragonborn Druid 4
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 14 (+2)18 (+4)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp.


Social Check DCs


Tiaathque Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in an above average manner. Her hair, while still mostly white, has prominent grey streaks. She wears a mask on her face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Carpenter profession.

History: She is the product a well kept family trust fund and as such has never really known need. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Passionate. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Tiaathque Ilphelkiir, Female Elf Paladin 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Kelsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by beers. He has shaved his head bald. His eyes are a pleasant gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a Priest, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Balimaar Kelsey, Male Human Druid 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Malachite (16 gp). 1 Masterwork Common Melee.


Social Check DCs

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