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Pallabar Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a Stetson hat to cover his moderate length white hair. He is baby faced.

Personality: He hates drow. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Justice. Bonds: Adventurer, Enemies, Criminal record, Religious. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Pallabar Lingenhall, Male Gnome Adept 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)18 (+4) 12 (+1)15 (+2)
Skills History +6, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Gnoll, Undercommon, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp. Aquamarine (300 gp).


Social Check DCs


Silent On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown vest and prefers grey and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. Her long lavender fur is drawn into a two foot long braid. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When she was but 8 years old her parents immigrated from the south. Her childhood dream was to be a Blacksmith, but she was a colossal failure. She left for the south, certain she would find work there.

Motivation: She is unsatisfied with her job.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Silent On the Water, Female Tabaxi Wizard 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Helja Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is obsessed with a lost civilization.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. During her travels, Helja and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Helja discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Helja fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Insane, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Helja Strongheart, Female Dwarf Expert 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 19 (+4)14 (+2) 16 (+3)8 (-1)
Skills Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 70 gp.


Social Check DCs


Torinn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue crest has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Torinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Torinn's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Insomniac, Antagonistic. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Torinn Vangdondalor, Male Dragonborn Rogue 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 270 gp. Fire opal pendant on a fine gold chain (600 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Xanaphia Goltorah, Female Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is wearing colorful clothing, dressed as a Herbalist. Her blonde hair is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.

Personality: Calm and collected, she is a well trained Herbalist. She would rather hide behind her crafts than deal with other people.

History: She was born at the edge of vast desert. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She ran away from her former home and has been making her living as a Herbalist for the past few years.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Artistic. Flaws: Shy, Racist. Bonds: Attractive, Job, Nature. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Xanaphia Goltorah, Female Elf Fighter 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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