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Advanced [show]


Spring Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. His yellow fur is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.

History: Spring lived on a farm with his mother, near the main road leading to a nearby town. In his 16th year, his parents were killed by a goblins raid, leaving Spring alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Fighting, Justice, Logical. Bonds: Family, Enemies. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Spring Plume, Male Tabaxi Fighter 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. 1 Masterwork Musical instrument.


Social Check DCs


Elegant Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves telling others what to do and how they should feel about things. Elegant is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Bowyer, his father struggled to pay the bills. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur, Athletic, Opinionated. Bonds: Family, Poor. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elegant Timber, Male Tabaxi Commoner 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp. Jade (90 gp).


Social Check DCs


Marastyr Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and usually wears her brown robe and has her club always slung over her shoulder. Her long blonde hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Marastyr will drive conversation. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Marastyr took refuge in the large cave and found the beat up club and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels kind of lost in life.

Ideals: Extrovert. Flaws: Insane, Racist, Depressed. Bonds: Nature. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Marastyr Eversharp, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Stacee Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her brown hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born into a rich family. Stacee was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Herbalist. She now mingles about in high society.

Motivation: Meet up once more with her childhood friend; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Adventurer, Rich, Immigrant. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Stacee Wildheart, Female Halfling Rogue 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Mûzglob Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white costume with the symbols of the sun god on his torso. He keeps his long golden hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born on a small isolated farm. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Mûzglob Berkeley, Male Half-Orc Paladin 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp.


Social Check DCs

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