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Advanced [show]


Vistra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Assassin. She carries with her a set of sickles, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears a colorful flower in her silver hair. Her eyes, though not visible through her cowl, are blue.

Personality: She is very quiet and rarely speaks above a whisper. She works hard and plays hard.

History: She was born at the edge of vast forest. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Jeweler again.

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Vistra Daerdahk, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 11 (+0)10 (+0)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Sylvan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 50 gp.


Social Check DCs


Beloril Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Beloril was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Hunter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic, Joker, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Beloril Gorunn, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 380 gp. Amber (50 gp).


Social Check DCs


Tenena Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She prefers to wear tan clothing when she does not wear armor. She has a hunchback. Her red hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Born to a Bricklayer, her father struggled to pay the bills. Tenena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She is not mentally stable, and does not behave rationally; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Criminal record. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Tenena Maekkelferce, Female Gnome Druid 3
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Watson Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a violet coat with tan slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. He wears his blonde hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Junk Dealer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Watson Porridgepot, Male Halfling Expert 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1

Possessions: 6000 cp. Star rose quartz (40 gp).


Social Check DCs


Nim Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle, and is pretty ugly. He has done his best to style his auburn hair to look like a famous performer. This violet eyed easterner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Fortune-teller, Nim learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Nim Iranapha, Male Elf Ranger 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp.


Social Check DCs

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