Pallabar Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the sun god on his torso. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of gnolls once and for all.
History: Pallabar was born in the north. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Pallabar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Persistence. Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp.
Tim Beitz, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is singed and shortened. His eyes are a pleasant gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Tim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Hunter, who enjoyed hunting, Tim was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts.
Flaws: Ugly, Depressed. Bonds: Military, Nature, Debt. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
Igden Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with tan lining and desert motifs. His black hair is slicked back into a classic pompadour. His eyes are blue and catlike.
Personality: He is irascible and easily irritated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is a bit of a kleptomaniac; and balancing his hectic life and new blacksmith responsibilities is difficult
Flaws: Antagonistic. Bonds: Family, Adventurer, Job, Criminal record. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Two Llamas On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft grey waves gently in the breeze. Her fur is short and gray. Her eyes are blue.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to a criminal king-pin and mafia family Her first spouse was a Shoemaker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now mingles about in high society.
Motivation: Find a way to reverse the transformation of her brother; and she has money and likes to spend it
Ideals: Athletic, Entrepeneur. Bonds: Rich, Criminal record, Family. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Caramip Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers white and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her brown hair up in a very large beehive style do. She has a dull look in her blue eyes.
Personality: She is calm most of the time but flees social interaction. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised in a island tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the west
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Slave, Nature. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 20000 cp. Gold and topaz bottle stopper cork (400 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.
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