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Advanced [show]


Cockaby Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He carries with him a set of hand crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His golden hair is still thick. His eyes are likewise green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: Born in the north to a Mayor, Cockaby learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Mayor.

Motivation: He'd like to take his coworkers down a peg; and to be a mortician again

Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Job, Rich. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Cockaby Loofollue, Male Gnome Warrior 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 90 pp. 1 Masterwork Common Melee.


Social Check DCs


Seven Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a pastel costume with the symbols of the four houses of cards on her torso. She keeps her orange fur in a flapper bob. Her face is scarred and worn.

Personality: Stoic and calm, she prefers to meditate than take action. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in the north, but her parents moved at a very young age to the south. Seven was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Seven decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Seven Of World, Female Tabaxi Druid 4
Medium (4'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Melissa Nash, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is renowned for her bright brown dresses and hats. She keeps her long red hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. While studying, she fell in love. They married and had a daughter. She tends to her Shoemaker job now, and dutifully fulfills any obligations she has.

Motivation: An old rival family wants her found; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Job, In love, Family. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Melissa Nash, Female Human Commoner 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 11 (+0)11 (+0)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp. Rhodochrosite (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Kriv Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red crest is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a pair of adventurers, Kriv grew up listening to his mother's many stories. Kriv liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he has decided he is irredeemable

Flaws: Impulsive. Bonds: Attractive, Criminal record, Adventurer, Nature. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Kriv Bhenkumbyrznaax, Male Dragonborn Druid 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 130 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Pogranix Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman dresses in green turtlenecks beneath a violet coat with grey slacks. Her crest is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She snorts whenever she laughs or is feeling confident. She is a font of random trivia from the lore and stories she has discovered

History: When she was but 3 years old her parents immigrated from the west. Her childhood dream was to be a Marshal, but she was a colossal failure. She now owns her own business.

Motivation: Retire the richest woman in the west; and sabotage a competitor

Ideals: Logical, Entrepeneur. Bonds: Poor, Immigrant, Job. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Pogranix Orexijandilin, Female Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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