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NPC Generator

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Advanced [show]


Trey Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered black stockings. His golden hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His mother was a soldier and died while he was still young. Trey was left his mother's suit of armor and trained in its use and care. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Miller

Voice: Whispers

Attributes [hide]

Trey Clive, Male Human Rogue 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)17 (+3) 15 (+2)17 (+3)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Ella Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a robe, a symbol of her god around her neck, and a axe on her belt. Her white hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ella is combative with any and all who dare try her patience in the slightest.

History: The child of a Animal Trainer, who enjoyed hunting, Ella was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Poor, Nature. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Ella Gracey, Female Human Expert 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Oriel Washington, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case, and a wedding ring on her right hand. Her black hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A powerful necromancer made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is terrified, and will act out of fear.

Flaws: Fearful. Bonds: In love, Job, Mentor, Rich. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Oriel Washington, Female Human Monk 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)17 (+3) 9 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Giant, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Shifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has brown fur. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a great chef.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was a mechanic, and taught her how to fix just about anything. She was granted arcane powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting, Athletic, Gifted, Persistence. Bonds: Religious. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Shifting Of Snakes, Female Tabaxi Paladin 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Tervaround Beren, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor, and carries spears. She wears her brown hair down. Her green eyes are slightly larger than normal.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was a soldier and died while she was still young. Tervaround was left her father's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their daughter. She worked as a Merchant, and she later adopted a second daughter.

Motivation: To unite with her brother; and wants to raise her children well

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tervaround Beren, Female Gnome Cleric 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 340 gp.


Social Check DCs

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