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Advanced [show]


Manfred Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His blonde hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's in love; and he desires power and/or immortality

Flaws: Ugly, Fearful, Disease. Bonds: Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Manfred Clinton, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp. Banded agate (4 gp).


Social Check DCs


Sweet Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His beige fur is slicked back into a classic pompadour. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Halfling culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sweet was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and halfling compassion

Flaws: Addict, Racist, Insane. Bonds: Poor, Criminal record. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Sweet Of Dragons, Male Tabaxi Warrior 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Backpack.


Social Check DCs


Jane Walpole, Female Human [Permalink]

Personal [hide]

Description: She wears grey trousers with tan and pastel striped suspenders. She wears various colorful collared shirts. She carries a battered kukri and tarnished bow as well. Her hair is white, silky, and of moderate length. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a orcs raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by orcs. Jane was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Joker. Bonds: Attractive, Religious, Enemies. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Jane Walpole, Female Human Fighter 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)17 (+3) 18 (+4)15 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 14
Languages Common, Draconic, Sylvan, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +6

Possessions: 110 gp.


Social Check DCs


Duvamil Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, tan cloak, she is not a threatening figure. Her hair is brown and very short. She wears an eyepatch.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with her god.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Duvamil took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Flaws: Ugly, Depressed. Bonds: Religious, Adventurer. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Duvamil Humplebumple, Female Gnome Wizard 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1000 sp. 1 Silver holy symbol.


Social Check DCs


Aym Care, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman is wearing a long, black cloak. Her clothes are grease stained in places. Her black hair is thinning but still full. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Aym lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently she has begun working with bootleggers and crooks.

Motivation: Find a way to reverse the transformation of her brother; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Aym Care, Female Tiefling Aristocrat 1
Medium (4'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 4 Alchemist’s fire.


Social Check DCs

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