Jo Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears skinny pants and wears a red and yellow robe with the hood down. Her hair is red and curly. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She misses her home and complains about the freezing weather, even in summer.
History: She was born to loving parents in a slum to the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Justice. Bonds: Poor, Immigrant, Religious, Nature. Occupation: Carpenter
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Eberdeb Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his golden hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: Regain custody of his son.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 pp.
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Seamstress uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black fur is drawn into a tight pony tail with a rose scrunchie. His hazel unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the east to a Seamstress, Seven learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Disease. Bonds: Job, Attractive. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Hematite (7 gp).
Odo Wade, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries with him a set of clubs on his belt, each one with a topaz on the hilt. With bright golden hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Barrister in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: Sabotage a competitor; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Fighting, Impeccable. Flaws: Mundane, Disease. Bonds: Job. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 pp. A miniature golden chest with tiny emeralds lining the top (90 gp).
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His hair is brown, silky, and of moderate length. His amber eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Professionalism, Fighting. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Tourmaline (150 gp).
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