Lamlis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. This hazel eyed southerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Lamlis was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Adventurer like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Bonds: Attractive, Immigrant, Family, Job. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 150 gp. Chalcedony (50 gp). Rhodochrosite (13 gp).
Valida Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female likes to wear brown tank tops with white skirt. She is tall, broad shouldered and powerfully built. Her red hair is styled in orderly dreadlocks. Her blue eyes are passionate and lively.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Energy wise she seems alert and responsive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Blacksmith arts, while her mother instructed her in etiquette, music and courtly manner. Valida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Valida decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Blacksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Professionalism. Flaws: Selfish. Bonds: Rich, Criminal record, Attractive. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Bree Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear white clothing when she does not wear armor. She wears her auburn hair up in a very large beehive style do. She has a tattooed face.
Personality: A deeply religious woman she believes everything happens for a reason. She is able to make almost anything out of random pieces of junk.
History: She was born in the north. A few years later when the south was not economically sound they moved to her current location. She has set out to sabotage the competition.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant, Job, Enemies. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).
Shump Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear white tank tops with grey pants. He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and find a way to reverse the transformation of his brother
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 gp.
Arara Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair, while still mostly white, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She acts crazy and hedonistic. She is a bit of a xeno-phobe, disliking non-Elves.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Arara was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Arara decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mortician kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and a strong sense of loyalty to dwarven people
Flaws: Hedonist, Racist. Bonds: Attractive, Slave, Criminal record. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Sylvan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 220 gp.
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