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NPC Generator

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Advanced [show]


Sarai Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She very much looks the part of a Mortician. She has a slight overbite and is overall scrawny. She has slicked back black hair. This green eyed easterner is not easily forgotten.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Around other people she will do her best to conceal her emotions and appear jolly.

History: The child of a Junk Dealer, who enjoyed hunting, Sarai was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. After a long history of fighting, Sarai and her spouse have recently divorced.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Job, Nature. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Sarai Warmwater, Female Halfling Barbarian 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He sports a flattop fur cut. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his father. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Immigrant, Enemies. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Tricking In the Morning, Male Tabaxi Sorcerer 5
Medium (5'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 3000 sp.


Social Check DCs


Joser Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is cut short. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Joser Tealeaf, Male Halfling Warrior 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp.


Social Check DCs


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a tight fitting grey shirt and pants, marred by teas. His hair is short and blonde. His blue eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Shy, Depressed. Bonds: Military, Slave. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Gomory Cooper, Male Human Ranger 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Panana Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a lot of dark rich colors, with gold accents. Her golden hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Poor, Nature. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Panana Murnig, Female Gnome Bard 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp. Obsidian (13 gp). Rhodochrosite (13 gp).


Social Check DCs

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