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NPC Generator

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Advanced [show]


Modean Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He keeps his long silver hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: Born in the north to a Shepherd, Modean learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Modean Hope, Male Tiefling Monk 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills Arcana +2, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 300 sp.


Social Check DCs


Lone Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has no fur. Her eyes are likewise copper.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Energy wise she seems alert and responsive.

History: Lone was born in the north. At a young age she loved to build and create. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She ran away from her former home and has been making her living as a Tailor for the past few years.

Motivation: Expand her business; and balancing her hectic life and new tailor responsibilities is difficult

Ideals: Professionalism, Persistence. Flaws: Ugly, Racist. Bonds: Job. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Lone Candle, Female Tabaxi Paladin 2
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 8000 cp.


Social Check DCs


Marigold Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a red coat over a yellow low-cut shirt, and a top hat upon her head. She has wavy chestnut hair. Her green eyes have a joyful gleam in them most of the time.

Personality: Marigold is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Marigold enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Marigold took refuge in the old dungeon and found the beat up bow and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Flaws: Hedonist. Bonds: Nature, Adventurer, Job. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Marigold Smoothhands, Female Halfling Bard 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 400 sp.


Social Check DCs


Millicent Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned female wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is tall, broad shouldered and powerfully built. She has slicked back silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with her god.

History: Her father raised her in a mountain cabin. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and many gnolls want her driven away

Ideals: Persistence. Flaws: Insane, Greedy. Bonds: Religious, Nature, Enemies. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Millicent Crane, Female Half-Elf Paladin 4
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 11000 sp.


Social Check DCs


Bundrigo Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Detective.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Bundrigo Reedfellow, Male Halfling Monk 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Athletics +2, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 600 sp.


Social Check DCs

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