Beloril Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His golden hair is still thick. He has several tiny topaz earrings on each ear.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He can't help but pocket interesting objects he comes across
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Bonds: Slave, Rich, Enemies, Criminal record, Mentor. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 320 gp.
Gerald Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His chestnut hair is braided into rings. This blue eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Gerald will drive conversation. He also has developed a complete distrust of the Detective profession.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Extrovert, Entrepeneur. Bonds: Job. Occupation: Sage
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
Myev Carlisle, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest, and carries shortspears. With bright white hair. Her eyes are a pleasant hazel.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Flattery will make her almost putty in your hands.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Persistence. Flaws: Secretive, Selfish. Bonds: Job. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 32 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp.
Caramip Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is silver and very short. Her gray eyes are passionate and lively.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with finding treasure.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ruler arts, while her father instructed her in etiquette, music and courtly manner. When Caramip reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Adventurer, Rich, Military. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Half-Plate.
Elizabeth Fawcett, Female Human [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple violet line shooting up and back down. She is portly but not overly obese. Her golden hair, when down, is lengthy. Her eyes are amber.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Tiger eye turquoise (16 gp).
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