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Advanced [show]


Quick Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown fur is singed and shortened. His eyes are amber and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a island tribe. Quick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Quick Plume, Male Tabaxi Paladin 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kothûg Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His silver hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: Kothûg was born in the west. At a young age he loved to build and create. His father was a soldier and died while he was still young. Kothûg was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Poor, Attractive, Military. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Kothûg Stanton, Male Half-Orc Expert 2
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)10 (+0) 17 (+3)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4

Possessions: 50 gp.


Social Check DCs


Manea Patience, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Disease. Bonds: Adventurer, Religious, Rich. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Manea Patience, Female Tiefling Expert 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 3 Alchemist’s fire.


Social Check DCs


Mara Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears skinny pants and wears a blue and violet robe with the hood down. Her white hair is wavy and long. She tend to wears goggles to shield her eyes.

Personality: She has always had a great fascination with Dwarven culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Opinionated, Fighting. Flaws: Racist, Antagonistic. Bonds: Criminal record. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mara Xistsrith, Female Elf Expert 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)12 (+1) 16 (+3)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Aldous Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly red, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He would rather hide behind his crafts than deal with other people.

History: Aldous was born with his father's beautiful face. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Impeccable, Artistic. Flaws: Shy, Disease. Bonds: Rich, Attractive. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Aldous Arnuanna, Male Half-Elf Barbarian 2
Medium (5'11") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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