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Advanced [show]


Cora Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears red painted combat armor at almost all times. Her chestnut hair is lengthy and is close to two feet long. Her fierce blue eyes like to dwell on things.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is wracked by social anxiety.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Cora Strongbones, Female Halfling Expert 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Beast Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a worn and beaten armor. She has styled her yellow fur well, parting it to the right. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She exudes charisma. She is a tour de force of persuasion. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She got into the Sculptor business at a young age. Her father was a soldier and died while she was still young. Beast was left her father's suit of armor and trained in its use and care. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Marry her brother to traveling adventurers; and sabotage a competitor

Bonds: Attractive, Criminal record, Job, Military, Family. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Beast Mist, Female Tabaxi Sorcerer 3
Medium (5'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Oriel Hayley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large grey jacket. She has shaved her head bald. Her eyes are violet.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done she does not care how it got done.

History: Gifted from a young age, Oriel studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oriel took refuge in the large cave and found the beat up longsword and armor she uses now. She has drifted from career to career and currently works as a Dyer.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new dyer responsibilities is difficult

Ideals: Athletic, Professionalism, Gifted, Fighting. Bonds: Nature, Job. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Oriel Hayley, Female Human Expert 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 1 Darkwood Shield.


Social Check DCs


Wiggens Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of greataxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a great chef.

History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Gifted, Logical. Bonds: Attractive, Rich. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Wiggens Scheppen, Male Gnome Warlock 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 40 pp. Amber (40 gp).


Social Check DCs


Serpent Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no fur. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered painting. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Philantrophist, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Serpent Moon, Male Tabaxi Rogue 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)18 (+4)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. 1 Banded mail.


Social Check DCs

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