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NPC Generator

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Advanced [show]


Paymon Principle, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His black hair, when down, is lengthy. His black eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away; and a rival would like him out of the picture

Flaws: Shy. Bonds: Nature, Enemies, Criminal record. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Paymon Principle, Male Tiefling Ranger 3
Medium (6'0") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs


Ildrex Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a green wide-brimmed hat and green clothes, and sports empty pouches on his belt. His rusty crest has been sun bleached extensively. He has a tattooed face.

Personality: Calm and collected, he is a well trained Bather. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and to be a architect again

Ideals: Philantrophist, Athletic. Bonds: Job, Rich, Adventurer. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Ildrex Zzzxaaxthroth, Male Dragonborn Warrior 3
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)12 (+1) 18 (+4)18 (+4)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wobbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His silver hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: Wobbles was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist, Persistence. Flaws: Disease, Lazy. Bonds: Attractive. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Wobbles Fiddlefen, Male Gnome Monk 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 11 (+0)15 (+2)
Skills Athletics +1, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Ethereal Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy pastel dress. Her fur is cut close to her head. Her copper eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Ethereal embodies much of what other species detest in the Tabaxis. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born the only child of a wealthy merchant. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Ethereal Of Ebony, Female Tabaxi Aristocrat 1
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 11 (+0)19 (+4)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears brown cloth garments or leather armor. He wears a top hat to hide his balding. His eyes are gray.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast mountains. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive, Nature. Occupation: Brewer

Voice: American accent

Attributes [hide]

Ernest Watson, Male Human Bard 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 1000 cp. 1 Superior lock.


Social Check DCs

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