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Advanced [show]


Mozikth Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. His red crest is unkempt and raggedy. His red eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Mozikth isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. A true patriot, Mozikth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Mozikth Argenthrixus, Male Dragonborn Monk 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Duvamil Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many green ritualistic tattoos. She prefers to wear tan pants and tee shirts. Her silver hair is thinning but still full. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Duvamil is depressed about a lot of things. She tends to be a nihilist. She is able to make almost anything out of random pieces of junk.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and she feels kind of lost in life

Ideals: Gifted. Flaws: Depressed, PTSD, Impulsive. Bonds: Rich. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Duvamil Horcusporcus, Female Gnome Bard 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 220 gp.


Social Check DCs


Shautha Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She carries a battered shortspear and tarnished dagger as well. She keeps her red hair in a pixie cut. Her eyes, though not visible through her cowl, are hazel.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born several months after her father was called into army service. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Shautha Kendal, Female Half-Orc Expert 2
Medium (6'0") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)7 (-2) 12 (+1)8 (-1)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Callybon Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan painted combat armor at almost all times. She has a slight overbite and is overall scrawny. She wears her chestnut hair up in a very large beehive style do. Her half smiles and green eyes are beguiling and draw you in.

Personality: This woman loves music and to teach people music more than just about anything. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A powerful wizard made her what she is. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break; and obtaining odd cultural halfling artifacts is her passion

Ideals: Artistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Callybon Nackle, Female Gnome Commoner 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. 1 Tanglefoot bags.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey armored body suit, with a simple green line shooting up and back down and is in decent physical shape. His moppish chestnut hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: John was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Mayor again.

Ideals: Pacifist, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

John Alton, Male Human Fighter 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp).


Social Check DCs

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