Mormog Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Mormog will drive conversation. He is lazy and tries to find solutions quickly.
History: He got into the Herbalist business at a young age. After coming to the age of reason, Mormog took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Herbalist job and began his own company from there.
Motivation: Retire the richest man in the west; and he is unsatisfied with his job
Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Lazy. Bonds: Job. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. 1 Banded mail.
Dimble Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair, while still mostly golden, has prominent grey streaks. His eyes are amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dimble took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has worked as a Architect like his father before him.
Motivation: A need for knowledge about a nearby landmark; and expand his business
Ideals: Fighting, Philantrophist. Bonds: Military, Nature, Job, Adventurer. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kilia Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With wild brown hair. She wears round tiny glasses practically rammed into her face.
Personality: Confrontational and typically high on some drug or another. She receives visions of the future at random moments
History: She was born at the edge of vast plains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants a kiss; and to settle down with her crush
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Nature, Has a crush. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 320 gp.
Reeza Harper, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat, and she perpetually has her crossbow ready. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in a small village she learned the ways of the warrior from her mother. Her first spouse was a Carpenter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their daughter. She worked as a Miller, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter
Ideals: Fighting, Disciplined. Bonds: Attractive, Family. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 5000 cp. Solid gold idol (600 gp). A roughly beaten golden orb (60 gp).
Malmûg Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears white painted combat armor at almost all times. His hair is long and red with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has a dull look in his green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.
History: Malmûg lived on a farm with his father, near the main road leading to a nearby town. Through the years after Malmûg was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Malmûg's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Freshwater pearl (16 gp).
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