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NPC Generator

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Advanced [show]


Zanna Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are a pleasant gray.

Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Zanna hails from a village terrorized by dire rats. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Apothecary job and began her own company from there.

Motivation: To settle down with her crush; and a deep hatred of dire rats

Flaws: Ugly. Bonds: Rich, Has a crush, Job, Enemies. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Zanna Cobblelob, Female Gnome Ranger 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Deception +2
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Theirastra Iranapha, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears baggy tan pantaloons and a violet scarf. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will rave to anyone who will listen. She is obsessed with her god.

History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Insane, Disease. Bonds: Religious. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Theirastra Iranapha, Female Elf Aristocrat 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)8 (-1) 17 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Mantus Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He is physically well-built. His long white hair is drawn into a two foot long braid. His black eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Body Guard business at a young age. A freak accident while working with his Ploughman mother left him crippled. He became a Body Guard soon after.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Job. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Mantus Wit, Male Tiefling Warrior 3
Medium (5'5") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair has been sun bleached extensively. His blue eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Depressed, Ugly. Bonds: Military, Job. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Anselm Fidget, Male Half-Elf Rogue 2
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Flame Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, pastel cloak. He has done his best to style his yellow fur to look like a famous performer. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Flame has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Disease. Bonds: In love, Criminal record, Religious. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Flame Of Ale, Male Tabaxi Bard 4
Medium (6'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 7000 cp.


Social Check DCs

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