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NPC Generator

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Advanced [show]


Faral Aloro, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman wears a lot of dark rich colors, with gold accents. Her silver hair is kept up in a ponytail inside a top hat. Her eyes, though not visible through her cowl, are green.

Personality: She is almost excessively polite to everyone, even when angry. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of northern immigrants she idolized her mother. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Faral Aloro, Female Elf Paladin 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


John Middleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is wearing a long, brown cloak, and his gloved hand is found clutching a axe. He has a small bristly mustache and wavy auburn hair. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: A deep hatred of gnolls; and to be a doctor again

Flaws: Ugly, Cynical. Bonds: Family, Mentor, Job, Enemies. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

John Middleton, Male Human Fighter 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 500 sp.


Social Check DCs


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. This blue eyed northerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Qualen Ironhide, Male Gnome Monk 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. White pearl (130 gp). Eye agate (9 gp). Chrysoberyl (130 gp).


Social Check DCs


Akoth Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He is tall, broad shouldered and powerfully built. His tied-back hair is auburn. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Akoth grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Dwarven compassion; and he's looking for his big break

Flaws: Depressed, Impulsive, PTSD, Racist. Bonds: Adventurer. Occupation: Cook

Voice: Sounds elderly

Attributes [hide]

Akoth Royston, Male Half-Orc Rogue 1
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Fonkin Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in an above average manner. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fonkin's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Fonkin and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Fonkin Miggledy, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 sp.


Social Check DCs

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