Ahinar Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'4". She is wearing a tight violet one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a hand crossbow. She wears a wide-brimmed hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: Ahinar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Healer, but she was a colossal failure. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To be a Healer again.
Ideals: Extrovert. Flaws: Disease. Bonds: Job. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2000 cp. A silver and pearl hairclip (10 gp). 1 Masterwork Common Melee.
Anne Mancilla, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her black hair has been sun bleached extensively. Her eyes are green.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Shepherd business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Shepherd and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and expand her business
Flaws: Antagonistic, PTSD. Bonds: Military, Job, Enemies. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Druidic, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: Moss agate (10 gp). Violet garnet (200 gp). Blue quartz (10 gp). Alexandrite (200 gp).
Morana Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'9" southern woman, she wears brown leather gloves, a brown jacket, and tight pants. Her white hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Aggressive, abrasive, and angry, Morana embodies much of what other species detest in the Dwarves. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Slave, Rich, Military. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 3 Holy water.
Symma Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears rags and sports a simple walking cane and is in decent physical shape. She wears her blonde hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Symma was born in the west. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker, Persistence. Flaws: Ugly, PTSD. Bonds: Poor, Criminal record. Occupation: Unemployed
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Dwarven, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Jade (130 gp).
Therai Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries with him a set of rapiers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His black eyes dart from person to person.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Maurezhi in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Revenge; and many dire rats want him driven away
Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Adventurer, Enemies. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. A roughly beaten golden orb (90 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Sapphire pendant on gold chain (700 gp).
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