Tricking Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His orange fur is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.
History: Tricking was born in the south. At a young age he loved to build and create. He worked as a nervous Sailor and found it very stressful. He has drifted from career to career and currently works as a Sailor.
Motivation: He seems to be bored by most things; and expand his business
Ideals: Gifted, Persistence. Flaws: Emotional, Mundane. Bonds: Job. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 2000 cp.
Clerebold Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His blue eyes are passionate and lively.
Personality: Eccentric and domineering, Clerebold will drive conversation. He is obsessed with finding treasure.
History: He was born at the edge of vast forest. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to meet his childhood hero; and he's attracted to the pc
Ideals: Extrovert. Bonds: Adventurer, Nature, Has a crush, Rich. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Amber (140 gp).
Dondon Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large red mantle and cape that has been intricately interwoven into his green robe. His red hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his father was called into army service. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Philantrophist, Gifted. Flaws: Insomniac, Shy. Bonds: Military. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 pp.
Alston Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times. He has a long red beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Joker, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 40 pp. Blue quartz (7 gp). White pearl (160 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Georgina High-hill, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. She wears a deerstalker hat to cover her moderate length brown hair. Her fierce amber eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She got into the Marshal business at a young age. Her childhood dream was to be a Guard, but she was a colossal failure. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She's attracted to the PC; and she'd like to take her coworkers down a peg
Ideals: Athletic, Optimist. Bonds: Job, Guardian, Has a crush. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 400 sp. 1 Silk rope.
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