Tethren Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. He wears his blue hair up. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tethren took refuge in the large cave and found the beat up nunchaku and armor he uses now. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Addict. Bonds: Nature, Religious. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Undercommon, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Superior lock.
Gadreel Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is muscular with a powerful set of arms. She has styled her black hair well, parting it to the left. She has several tiny amethyst earrings on each ear.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: Her religion dominates her actions; and she has passion for adventuring and risk
Ideals: Joker, Entrepeneur. Bonds: Adventurer, Rich, Religious. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Unvera Offund, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears dark leathers with embroidery, she is not a threatening figure. She has golden hair. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is lazy, self-centered, vain, and jealous.
History: She was born in the west, but her parents moved at a very young age to the south. Her childhood dream was to be a Brewer, but she was a colossal failure. She became a Shoemaker soon after.
Motivation: Wants to have a good time and be beloved; and she'd like to take her coworkers down a peg
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 gp.
Calcitro Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. He is muscular with a powerful set of arms. He has a very tight haircut. This gray eyed northerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Flaws: Impulsive. Bonds: Military, Enemies. Occupation: Engraver
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 600 sp.
Sweet In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. Her Stetson hat is riddled with cuts and holes. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Sweet hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She has all her life been fascinated with writing.
History: A powerful brothel owner made her what she is. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants to meet her childhood hero
Ideals: Artistic. Flaws: Ugly. Bonds: Mentor, Adventurer, Debt. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp. 1 Masterwork Common Melee.
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