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Advanced [show]


Kellen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his falchion and is in decent physical shape. His wide-brimmed hat is riddled with cuts and holes. He has gray eyes and a tan hat with a black feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Kellen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Kellen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kellen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kellen was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is a bit of a kleptomaniac

Flaws: Ugly. Bonds: Criminal record, Enemies, Poor. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Kellen Raulnor, Male Gnome Ranger 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp. Zircon (40 gp). Rhodochrosite (13 gp).


Social Check DCs


Ulblyn Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white broad hat and white clothes. His white hair is thinning but still full. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Fearful, PTSD. Bonds: Religious. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Ulblyn Smoothhands, Male Halfling Barbarian 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 160 gp. 1 Climber’s kit.


Social Check DCs


Ar-Beka Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries a battered shortspear and tarnished longbow as well. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ar-Beka was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Ar-Beka Milton, Male Half-Orc Expert 1
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Onyx (70 gp).


Social Check DCs


Anne Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and very much looks the part of a Navigator. Her skin is also unnaturally pale. Her white hair is slicked back into a classic pompadour. Her eyes are a pleasant hazel.

Personality: She dislikes all the random violence that takes place in the east. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anne took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has set out to sabotage the competition.

Motivation: Expand her business; and balancing her hectic life and new navigator responsibilities is difficult

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Anne Elderberry, Female Halfling Rogue 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)15 (+2) 12 (+1)18 (+4)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Abad Quest, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'10" northern man, he likes to wear ponchos typically of a light green in addition to tight pants. He keeps his blue hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.

History: Born in the north to a Navigator, Abad learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Abad Quest, Male Tiefling Fighter 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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