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Advanced [show]


Felosial Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear blue pants and tee shirts. She has slicked back white hair. Her face is covered beneath a completely black helmet.

Personality: She never swears and excessively uses polite adverbs when speaking. Animals are drawn to her, and she is able to talk to them.

History: She was born several months after her father was called into army service. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She was granted druidic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and dwarven compassion

Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Military. Occupation: Stylist

Voice: Deep voice with rolling R's

Attributes [hide]

Felosial Dalanthan, Female Elf Commoner 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Valida Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of bastard swords on her belt, each one with a amber on the hilt. With wild chestnut hair. This green eyed southerner is not easily forgotten.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Gifted from a young age, Valida studied abroad. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. She hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Architect again.

Ideals: Fighting, Persistence, Gifted. Bonds: Job, Has a crush. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Valida Torunn, Female Dwarf Commoner 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dagger Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His fur, while still mostly orange, has prominent grey streaks. His amber eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the east to a Fletcher, Dagger learned a great deal about his father's area of expertise. Dagger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dagger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Fletcher like his father before him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he's attracted to the pc

Ideals: Gifted. Bonds: Has a crush, Job, Criminal record, Enemies. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Dagger Of Spirit, Male Tabaxi Warlock 3
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 2400 sp.


Social Check DCs


Roland Marlowe, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and dresses in collared shirts and wears a proper scarf over his head. His golden hair is smooth and relatively long. He has gleaming, smiling violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying sister.

Motivation: He is greedy; and further expansion of business

Ideals: Gifted. Bonds: Job, Rich. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Roland Marlowe, Male Human Wizard 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Arcana +5
Senses Passive Perception 14
Languages Common, Aquan, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 40 gp. Rhodochrosite (8 gp).


Social Check DCs


Ermina Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her hair is red and curly. Her eyes are likewise brown.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and she is a bit of a kleptomaniac

Ideals: Justice. Flaws: Antagonistic, Shy. Bonds: Criminal record, Enemies. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Ermina Conway, Female Half-Elf Commoner 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 18 (+4)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp. Malachite (8 gp). 1 Hourglass.


Social Check DCs

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