Adrik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and someone believes him a fraud
Ideals: Philantrophist, Logical. Flaws: Addict, Shy. Bonds: Nature. Occupation: Unemployed
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 sp.
Bolhild Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is dressed in earthy colors with a grey and white handkerchief worn on her right side. She sports white long hair. She has brown eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to fit into much smaller and tighter spaces than normal.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bolhild took refuge in the large cave and found the beat up scythe and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Nature, Criminal record. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 290 gp. 1 Breastplate.
Maiathah Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She typically wears tan cloth garments or leather armor. She is portly but not overly obese. She has done her best to style her golden hair to look like a famous performer. She has amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Maiathah was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Maiathah's father didn't care for her much, and the feeling was mutual. She now travels the world, in search of power and loot.
Motivation: She's repulsed by the PC; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Logical. Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ilanis Amastacia, Female Elf [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light blue in addition to tight pants. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. With bright auburn hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is extraordinarily eccentric. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Sold as a small child to a necromancer, Ilanis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.
Motivation: She is not mentally stable, and does not behave rationally; and she's looking for her big break
Ideals: Athletic. Flaws: Addict, Insane. Bonds: Rich, Adventurer, Mentor. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp.
Rurik Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown clothing when he does not wear armor. His red hair is styled in orderly dreadlocks. His eyes are a pleasant green.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Rurik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Selfish. Bonds: Adventurer. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
