Rael Horineth, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His brown hair is greasy and uncared for. He has gleaming, smiling hazel eyes.
Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Fisher for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fisher responsibilities is difficult
Flaws: Ugly, Disease. Bonds: Job, Mentor, Immigrant. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 600 sp. Tiger eye turquoise (12 gp).
Marastyr Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her blonde hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are hazel.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: The child of a Animal Trainer, who enjoyed hunting, Marastyr was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Marastyr took refuge in the ruined castle and found the beat up glaive and armor she uses now. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and money/treasure
Flaws: Selfish, Fearful. Bonds: Nature, Rich, Religious. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Half-Plate.
Prâk Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears his golden hair down. His thin eyebrows rest above his beady gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Navigator in town.
History: A powerful wizard made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He struck the Navigator job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Mentor. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 250 gp. 1 Good lock.
Zook Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His skin is fair and his fingers are delicate and long. He has no hair. His thin eyebrows rest above his beady hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Zook grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants revenge against drow; and he wants nothing more than to rejoin the army
Flaws: Ugly, Emotional. Bonds: Enemies, Adventurer, Military. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Terran, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 400 sp.
Delebean Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in earthy colors with a blue and brown handkerchief worn on his right side. He keeps his auburn hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Delebean and his spouse have recently divorced.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Flaws: Antagonistic. Bonds: Adventurer, Military, Poor. Occupation: Cook
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp.
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