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NPC Generator

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Advanced [show]


Mardred Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an entirely brown suit with yellow socks and a vest with buckled shoes. Her long chestnut hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her mother raised her in a mountain cabin. She has had some formal music training, and achieved minor success. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To prove her worth to the world; and expand her business

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mardred Burrowfound, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 340 gp.


Social Check DCs


Loopmottin Munggen, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears clothing that is held on in multiple layers but all of it is in poor condition, marred by chocolates. With bright blonde hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Loopmottin Munggen, Female Gnome Fighter 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 sp.


Social Check DCs


Thorpe Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, wearing red shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His auburn hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Thorpe Hilltopple, Male Halfling Commoner 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Gûnd Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, constantly wearing a black suit, grey shirt, and tan tie. He is tall, broad shouldered and powerfully built. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: From birth he was tutored by a cruel and relentless mentor. Gûnd was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gûnd decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Criminal record, Mentor. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Gûnd Blythe, Male Half-Orc Barbarian 2
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 320 gp.


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying brown hair a little too much giving a sharp brown color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid.

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Poor, Nature. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Alberich Stoutale, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Breastplate.


Social Check DCs

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