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NPC Generator

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Advanced [show]


Astaro Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She carries with her a set of halberds, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the south, but her parents moved at a very young age to the east. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against illithids

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Astaro Fear, Female Tiefling Cleric 3
Medium (4'9") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 9 (-1)19 (+4)
Skills Arcana +4, Athletics +1
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Torinn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has done his best to style his copper crest to look like a famous performer. His gold eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Priest profession.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist, Fighting. Bonds: Rich, Job, Criminal record. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Torinn Fharngnarthnost, Male Dragonborn Ranger 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Nirgel Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Nirgel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nirgel's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Nirgel Joy, Male Tiefling Adept 3
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1300 sp.


Social Check DCs


Sammal Light, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is smooth and relatively long. His eyes are likewise silver. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Miller, who enjoyed hunting, Sammal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up spear and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Sammal Light, Male Tiefling Paladin 1
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)18 (+4) 13 (+1)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Orc, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. 1 Average lock.


Social Check DCs


Ahinar Firahel, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. She has a hunchback. Her blonde hair is drawn into a tight pony tail with a card scrunchie. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irascible and easily irritated. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 7 years old her parents immigrated from the south. Her childhood dream was to be a Tanner, but she was a colossal failure. She ran away from her former home and has been making her living as a Sculptor for the past few years.

Motivation: Wants to open a new tavern; and she's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Ahinar Firahel, Female Elf Barbarian 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Amber (160 gp). Chrysoberyl (160 gp). Freshwater pearl (16 gp).


Social Check DCs

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