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NPC Generator

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Advanced [show]


Wymar Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His auburn hair has been sun bleached extensively. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Poor, Mentor. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Floshem, Male Half-Elf Wizard 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 18 (+4)12 (+1)
Skills Animal Handling +6, Religion +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Tricking Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He keeps his lavender fur in a flapper bob. This hazel eyed northerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Marshal, who enjoyed hunting, Tricking was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Seeks redemption; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Slave, Nature, Job, Criminal record. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Tricking Mist, Male Tabaxi Adept 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Curran Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears white leather gloves, a white jacket, and tight pants. His brown hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Curran was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Curran Hogcollar, Male Halfling Ranger 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)18 (+4) 10 (+0)16 (+3)
Skills History +6, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal, Gnoll, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp. Coral (100 gp).


Social Check DCs


Williamina Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a violet costume with the symbols of luck on her torso. Her hair is red and curly. She has gray eyes and a violet hat with a red feather.

Personality: Williamina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She receives visions of the future at random moments

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Williamina took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She has been saving her money to try and buy her brother's freedom.

Motivation: To get a good night's sleep; and doesn't want to be a painter and was forced into it by her family

Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Nature, Family. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Williamina Firahel, Female Half-Elf Barbarian 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 15 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Torinn Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His copper crest is matted, messy, and big. His eyes, though not visible through his cowl, are gold.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Flaws: Ugly, Hedonist. Bonds: Adventurer, Military. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Torinn Kimbatuul, Male Dragonborn Cleric 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)18 (+4) 13 (+1)15 (+2)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Giant, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs

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