Jarana Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a brown costume with the symbols of luck on her torso. With bright auburn hair. Her eyes are gray.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is able to fit into much smaller and tighter spaces than normal.
History: Jarana was born in the east. At a young age she loved to build and create. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in bastard sword use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Gifted, Persistence, Fighting. Bonds: Enemies, Military. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. Star rose quartz (60 gp). Deep green spinel (90 gp). 1 Half-Plate.
Jabbie Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light blue in addition to tight pants. His silver hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Military, Slave, Has a crush. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Golden pearl (60 gp).
Uadjit Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a black armored body suit, with a simple red line shooting up and back down. She has styled her copper crest well, parting it to the left. She wears an eyepatch.
Personality: She acts crazy and hedonistic. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Sage mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break; and she wants revenge against illithids
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Disease. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Maynild Nash, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has red hair. She has brown eyes.
Personality: She will rave to anyone who will listen. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A powerful wizard made her what she is. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Priest kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Immeral Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple blue robe with red stripes complete with hood and is in decent physical shape. He is bald on top and has large brown tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. Cursed with lycanthropy at a very young age, Immeral has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Joker, Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Coral (120 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
