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NPC Generator

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Advanced [show]


Tiaathque Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is wearing colorful clothing, dressed as a Spice Merchant. She has wavy silver hair. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She is the product a well kept family trust fund and as such has never really known need. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Adventurer, Job. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Tiaathque Shupe, Female Half-Elf Ranger 4
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 16 (+3)17 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. Coral (160 gp). Black pearl (400 gp). Moss agate (5 gp). 1 Half-Plate.


Social Check DCs


Mozikth Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His red crest is unkempt and raggedy. His eyes are a pleasant gold.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Merchant in town.

History: Born in the west to a Merchant, Mozikth learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Merchant.

Motivation: To be a Fletcher again; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Mozikth Jharthraxyn, Male Dragonborn Aristocrat 2
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. 1 Masterwork studded leather.


Social Check DCs


Krimmon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears a robe, a symbol of luck around his neck, and a morningstar on his belt, and his gloved hand is found clutching a morningstar. His hair is chestnut and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Krimmon embodies much of what other species detest in the Halflings. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of a Junk Dealer, who enjoyed hunting, Krimmon was taken on many hunting expeditions. Krimmon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Krimmon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Krimmon Quickstep, Male Halfling Cleric 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp. 1 Masterwork studded leather.


Social Check DCs


Sethrekar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He keeps his long gold crest kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sethrekar hails from a village terrorized by giants. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Bonds: Attractive, Nature, Enemies, Slave. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Sethrekar Dhyrktelonis, Male Dragonborn Rogue 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Average lock. 1 Silk rope.


Social Check DCs


Matilda Roscoe, Female Human [Permalink]

Personal [hide]

Description: This woman wears a grey coat over a brown low-cut shirt, and a feathered hat upon her head. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: She will rave to anyone who will listen. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She got into the Glassblower business at a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants revenge against gnolls; and further expansion of business

Flaws: Insane. Bonds: Rich, Enemies, Job, Has a crush. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Matilda Roscoe, Female Human Adept 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. Iolite (20 gp).


Social Check DCs

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