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Advanced [show]


Lone Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear pastel tank tops with grey skirt. Her cinnamon fur is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: She wants to meet her childhood hero.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Lone Timber, Female Tabaxi Rogue 4
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Blue quartz (7 gp). 1 Minor magic item.


Social Check DCs


Tawna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern woman, she wears light armors faded through time and improper care. Her long silver hair is drawn into a two foot long braid. Her violet eyes dart from person to person.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the south her family was never financially stable. Her father was very strict, and drilled into her lessons on being the perfect lady. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Doesn't want to be a Miner and was forced into it by her family.

Ideals: Persistence, Impeccable. Bonds: Family, Poor. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Tawna Porridgepot, Female Halfling Barbarian 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 8 (-1)14 (+2)
Skills Athletics +2, History +5
Senses Passive Perception 9
Languages Common, Halfling, Giant, Abyssal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. With bright chestnut hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Anselm hails from a village terrorized by goblins. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy. Bonds: Enemies, Job. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Anselm Jethro, Male Half-Elf Rogue 2
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant, Infernal, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 340 gp. 1 Masterwork manacles.


Social Check DCs


Arannis Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his quarterstaff ready. His hair is golden and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Arannis and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Arannis Beitz, Male Half-Elf Rogue 2
Medium (5'10") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Blue sapphire (600 gp). Hematite (10 gp). Chrysoberyl (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Oppah Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears many layers of old clothing at all times. Her brown hair is singed and shortened. She wears round tiny glasses practically rammed into her face.

Personality: While she acts the brute, she is far gentler than she would appear. She is an amazing painter.

History: Born to a pair of adventurers, Oppah grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Oppah Nucklestamp, Female Gnome Commoner 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp.


Social Check DCs

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