Raiann Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a Stetson hat to hide her balding. Her eyes are likewise red.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also has developed a complete distrust of the Bounty Hunter profession.
History: She is the product a well kept family trust fund and as such has never really known need. Raiann was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Raiann decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Raiann managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A rival would like her out of the picture.
Bonds: Rich, Attractive, Criminal record, Job. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic, Celestial
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
Possessions: 2000 sp. 1 Masterwork Uncommon Weapon.
Art Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears just a brown suit. Her fur is short and cinnamon. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of a Baker, who enjoyed hunting, Art was taken on many hunting expeditions. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 14 years.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Philantrophist. Bonds: Military, Nature, Job. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Melech Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His blue hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful necromancer made him what he is. Melech abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Human people; and meet up once more with his childhood friend
Flaws: Ugly, Racist. Bonds: Rich, Slave, Mentor, Adventurer. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. Obsidian (9 gp).
Two Llamas Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple pastel robe with brown stripes complete with hood. His orange fur is singed and shortened. His copper eyes peer out from beneath his broad pastel hat.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: Two Llamas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Two Llamas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Ruloth Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a fancy black dress, she is not a threatening figure. She wears a Stetson hat to cover her moderate length scarlet crest. Her eyes are gold and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Ruloth lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ruloth took refuge in the ruined castle and found the beat up falchion and armor she uses now. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: To reunite with her old friends; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Nature, Adventurer. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. Obsidian (13 gp).
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