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Advanced [show]


Luthra Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her greatsword. She has a moderate pudge and is not very fit. Her chestnut hair is braided into rings. Her eyes, though not visible through her cowl, are violet.

Personality: She speaks before she thinks and is too direct. She works hard and plays hard.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. Luthra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Luthra decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Flaws: Impulsive, Hedonist. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Luthra Murnig, Female Gnome Barbarian 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 10 (+0)18 (+4)
Skills Athletics +1, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +6

Possessions: 150 pp. 1 Half-Plate.


Social Check DCs


Karash Wade, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his dancing dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Courier

Voice: Old Prospector

Attributes [hide]

Karash Wade, Male Half-Orc Commoner 1
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: 110 gp.


Social Check DCs


Oriel Cornish, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown broad hat and brown clothes. She sports silver long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Oriel was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Engraver work with an outfit from a few towns over. Engraver work suited her well, and with each successful project, she earned more gold and more respect from her peers. Due to her spouse's obsession with being a Priest they were divorced and she won custody of their daughter. She worked as a Engraver, and she later adopted a second daughter.

Motivation: To reunite with her absent mother.

Ideals: Philantrophist, Optimist. Bonds: Family, Job. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Oriel Cornish, Female Human Aristocrat 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 400 sp. Tiger eye turquoise (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His hair is chestnut and curly. He has gleaming, smiling green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fletcher.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Philantrophist, Gifted, Artistic. Bonds: Job, Family. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Arnold Conway, Male Human Aristocrat 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Sapply Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length auburn hair. He has a dull look in his green eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Sapply's homeland. Sapply decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Sapply Pilwicken, Male Gnome Sorcerer 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 pp.


Social Check DCs

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