Tricking On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and red tie, and carries maces. His red fur has been sun bleached extensively. His thin eyebrows rest above his beady blue eyes.
Personality: Calm and collected, he is a well trained Sellsword. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Server, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sellsword
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.
Marbas Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He keeps his purple hair in a flapper bob. His red eyes dart from person to person.
Personality: He can speak with the recently deceased. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Marbas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Gifted, Optimist. Bonds: Poor, In love, Military. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. Pink pearl (90 gp).
Bolhild Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. She keeps her long golden hair kept up in a rat tail. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: The child of western immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. She has never given up on her music dream.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Artistic. Bonds: Poor, Immigrant, Attractive. Occupation: Slave Trader
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 140 gp.
Art Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a pastel Stetson hat and pastel clothes. His orange fur is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.
History: Born to a Slave Trader, his father struggled to pay the bills. Art liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Retire the richest man in the south; and nothing but the best is good enough for him
Ideals: Persistence, Professionalism, Entrepeneur. Bonds: Attractive, Poor, Nature. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 4000 cp.
Grai Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She dresses in collared shirts and wears a proper scarf over her head. Her black hair is matted, messy, and big. She wears crescent spectacles with a black brim.
Personality: She will rave to anyone who will listen. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Grai hails from a village terrorized by dire rats. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants revenge against dire rats; and she feels threatened by others
Ideals: Logical. Flaws: Ugly, Insane, Fearful. Bonds: Enemies. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 5000 cp. Citrine (30 gp).
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