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Advanced [show]


Trail Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears pastel painted combat armor at almost all times. Her red fur has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was always a brilliant, if unscrupulous mind. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Logical. Flaws: Secretive, Insane. Bonds: Criminal record. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Trail Of Storm, Female Tabaxi Druid 1
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)18 (+4) 15 (+2)18 (+4)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Auran, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Chrysoprase (40 gp).


Social Check DCs


Seven Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no fur. She has blue eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her parents moved while she was still in utero so she is the first generation to be born here. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. She hasn't told them the truth, but wants to settle down with them.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and to reunite with her old friends

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant, Nature. Occupation: Weaver

Voice: American accent

Attributes [hide]

Seven Plume, Female Tabaxi Cleric 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 220 gp. 1 Masterwork manacles.


Social Check DCs


Aramil Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. His red hair is styled in orderly dreadlocks. His brown eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Aramil was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Aramil Goltorah, Male Elf Ranger 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Merihim Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: 6'10" and muscular, this western man wears an entirely black suit with violet socks and a vest with buckled shoes. He has no hair. His eyes are gold.

Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Artistic. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Sorrow, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Glim Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Bounty Hunter, and sports empty pouches on his belt. His hair is short and golden. His brown eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Glim grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Glim Maekkelferce, Male Gnome Adept 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)16 (+3) 11 (+0)13 (+1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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