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Advanced [show]


Roywyn Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses well, typically a more casual-formal manner. She wears her auburn hair up in a very large beehive style do. Her eyes are violet and catlike.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Roywyn Horcusporcus, Female Gnome Adept 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp.


Social Check DCs


Hugh Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up in a very large beehive style do. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich northern family. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hugh's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Hugh Shelley, Male Human Fighter 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Cecily Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, yellow, dusty cloak. She is bristling with hidden weapons, mostly hammers and tridents. She is bald on top and has large silver tufts of hair around her ears. Her eyes are likewise blue.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She now spends her time doing works of charity.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Criminal record, Rich, Job. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Cecily Wallace, Female Half-Elf Commoner 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Kelter High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. His silver hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.

Personality: He dislikes all the random violence that takes place in the north. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home.

Ideals: Pacifist, Justice. Bonds: Attractive, Military, Mentor. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Kelter High-hill, Male Halfling Paladin 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. Jade (140 gp). 1 Thunderstones.


Social Check DCs


Balam Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. He is bristling with hidden weapons, mostly clubs and maces. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balam. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive. Bonds: Criminal record, Attractive, Immigrant. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Balam Temperance, Male Tiefling Barbarian 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 9 (-1)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs

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