Hobart Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Sailor. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Guard again; and wants his loneliness to end
Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Job, Has a crush. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp. 1 Banded mail.
Liftrasa Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She likes to wear ponchos typically of a light grey in addition to tight pants, marred by chocolates. She keeps her auburn hair in a flapper bob. She has a tattooed face.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a very good compulsive liar and kleptomaniac.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: Her religion dominates her actions; and she feels that her past leaves her morally obligated to help
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Criminal record, Adventurer, Religious. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 40 gp.
Shadow Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has a moderate pudge and is not very fit. Her black fur is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Shadow speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Shadow was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Optimist, Persistence. Flaws: Ugly, Insomniac. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
Possessions: 150 gp. Sardonyx (60 gp). Rhodochrosite (9 gp). Pink pearl (100 gp).
Eida Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red shirt with thin brown vertical stripes and grey pants. She carries with her a set of quarterstaffs on her belt, each one with a topaz on the hilt. Her hair is chestnut and very short. Her hazel eyes are passionate and lively.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses divination through singing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting, Joker, Gifted. Flaws: Mundane, Insane. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Ahinar Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a broad hat to cover her moderate length golden hair. She tend to wears goggles to shield her eyes.
Personality: Ahinar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to make almost anything out of random pieces of junk.
History: Ahinar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted martial powers by her dying brother.
Motivation: She has a rivalry with the Church that dominates her actions; and to prove her worth to the world
Ideals: Extrovert, Gifted. Bonds: Poor, Attractive. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
