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NPC Generator

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Advanced [show]


Leaf Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has done her best to style her white fur to look like a famous performer. Her copper eyes peer out from beneath her top pastel hat.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is searching for what she claims is her rightful reward.

Motivation: To protect her home; and to be a architect again

Ideals: Professionalism, Entrepeneur. Bonds: Job, Adventurer, Guardian. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Leaf Of Ivory, Female Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Athletics +6, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lorm Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His tied-back hair is red. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Bounty Hunter and found it very stressful. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Logical, Optimist. Flaws: Shy. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Lorm Tatum, Male Half-Orc Paladin 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 900 sp. Large well-done wool tapestry (500 gp). 1 Superior lock.


Social Check DCs


Maynild Beitz, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears rags and sports a simple walking cane. Her brown hair, when down, is lengthy. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born the only child of a wealthy merchant. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Maynild began to lead the lost caravan. She got away from her former life and has fallen to alcoholism.

Motivation: Revenge; and many goblins want her driven away

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Enemies, Has a crush. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Maynild Beitz, Female Human Cleric 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He sports pastel clothing, slightly heavier than average wear. He wears a top hat to cover his moderate length black fur. His fierce copper eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. He has never given up on his poetry dream.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Artistic, Persistence. Flaws: Ugly, Addict. Bonds: Job. Occupation: Herbalist

Voice: Boston accent

Attributes [hide]

Shivering Wind, Male Tabaxi Monk 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 10 (+0)18 (+4)
Skills Deception +6, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Oskar Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man tends to wear a large brown jacket. His golden hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: Oskar was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Disciplined, Gifted. Bonds: Job. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Oskar Graybeard, Male Dwarf Druid 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 10 (+0)6 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 110 gp.


Social Check DCs

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