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NPC Generator

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Advanced [show]


Trail Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a pastel collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His fur is orange, silky, and of moderate length. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Rolls R's

Attributes [hide]

Trail Moon, Male Tabaxi Adept 1
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)17 (+3) 13 (+1)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Imsh Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is auburn and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Imsh is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure.

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Imsh Payton, Male Half-Orc Expert 2
Medium (5'2") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 gp. 1 Holy water.


Social Check DCs


Mella Feeny, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Healer. Her hair is white, silky, and of moderate length. Her eyes are likewise green. Her teeth are white and perfect.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born at the edge of vast island. Her father had invested heavily in several trade routes and wanted her to inherit them. She inherited the family business which she has now maintained for 8 years.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against orcs

Flaws: Cynical. Bonds: Attractive, Job, Nature, Rich, Enemies. Occupation: Healer

Voice: German accent

Attributes [hide]

Mella Feeny, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in grey turtlenecks beneath a black coat with blue slacks. He has brown hair. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Barber, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Joker, Fighting. Flaws: Impulsive. Bonds: Poor. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Solomon Graeme, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)18 (+4) 13 (+1)15 (+2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 160 gp.


Social Check DCs


Markosian Guile, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a green tunic with blue highlights, and long violet pants that bunch up around her shoes. Her brown hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.

Personality: Markosian wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born on a small isolated farm. She found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants to get laid; and to settle down with her crush

Ideals: Disciplined, Opinionated. Bonds: Nature, Adventurer, Has a crush. Occupation: Slave Trader

Voice: Slurs words

Attributes [hide]

Markosian Guile, Female Tiefling Fighter 3
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs

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