Heward Abram, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Sailor, he is not a threatening figure. He has white hair. His eyes are violet and beady.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heward was raised in a hard working conservative environment. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Sailor like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he wants to get laid
Flaws: Ugly, Addict, Fearful. Bonds: Job, Military, Has a crush. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 10 pp.
Marastyr Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, she is an attractive figure. She sports grey clothing, slightly heavier than average wear. Her chestnut hair is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: When she was but 4 years old her parents immigrated from the west. A gifted student she started as a Bowyer, but she got bored and became a Shoemaker. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and she'd like to take her coworkers down a peg
Ideals: Optimist. Bonds: Attractive, Immigrant, Job, Military. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 20 (+5) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 sp.
Erdan Hanali, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is still thick. His green eyes peer out from beneath his Stetson tan hat.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the east to a Cartwright, Erdan learned a great deal about his father's area of expertise. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He inherited the family business which he has now maintained for 3 years.
Motivation: Money/treasure.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Emerald Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her orange fur is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also hits on women, regardless of circumstances.
History: Emerald was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1000 cp. 1 Holy water.
Krimmon Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His long brown hair is drawn into a two foot long braid. His eyes are amber and beady.
Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 150 gp. 1 Banded mail.
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