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NPC Generator

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Advanced [show]


Brakka Watson, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is dressed in a clean black cloak covering her clean studded leather. Her whole body is exceptionally muscular. She has wavy white hair. Her ears are large.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She comes from a rich southern family. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Brakka Watson, Female Half-Orc Wizard 1
Medium (4'9") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Modean Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts, and carries whips. His dark red hair is knotted and matted. His black eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east, but his parents moved at a very young age to the north. Modean was born on a far eastern plains where he grew up under the tutelage of his father, an expert Guard. After a long history of fighting, Modean and his spouse have recently divorced.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Modean Idea, Male Tiefling Rogue 1
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Harriet Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a red tunic with grey highlights, and long brown pants that bunch up around her shoes. She wears her golden hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Harriet will drive conversation. Animals are drawn to her, and she is able to talk to them.

History: The child of a Assassin, who enjoyed hunting, Harriet was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She now mingles about in high society.

Motivation: Wants to open a new tavern; and to be a assassin again

Ideals: Extrovert, Gifted. Bonds: Nature, Rich, Job. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Harriet Sunmeadow, Female Halfling Bard 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: Eye agate (5 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raam Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a green suit, brown shirt, and grey tie. His hair is white and very short. His black unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Antagonistic, Shy. Bonds: Religious. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Raam Aid, Male Tiefling Barbarian 2
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 60 gp.


Social Check DCs


Heward Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely yellow suit with blue socks and a vest with buckled shoes. He has a small bristly mustache and wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Slave, Criminal record. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Heward Quinten, Male Half-Elf Rogue 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp. Red-brown spinel (150 gp). Zircon (40 gp). Carnelian (40 gp).


Social Check DCs

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